5.17.2006

[Game] Dawn of War: Winter Assault

I am a gamer, not hardcore, but I enjoy FPS, RTS, turn based stratedgy, and simulators. One of the better RTS games I had picked up recently (well ok, almost a year ago) was Warhammer 40k: Dawn of War. It is set in the dark and grim future where all mankind has is war. You command Imperial Space Marines, Mysterious Eldar, Barbaric Orks, or the Ruinous Powers of Chaos. In single player campagin mode, you are a Company Commander of the Blood Ravens Chapter of Space Marines. In a surprisingly interesting storyline, each mission you complete moves you a step down the story that includes twists and turns and even betrayl. It reminded me of the richness of story found in Warcraft 3. In a few missions, you fight with the Imperial Guard, humans with nothing more than guts and guns in a universe of aliens, mutants, the mystical, and the unreal. I thought it would be nice to play them and in one mission you do, but you cannot really use them more than as a stop gap against an Orkish horde. The Winter Assault expansion is different, the Imperial Guard are now the full-on playable race, with their own units, strengths and weaknesses. It focuses on having you build an overlapping, cooperative force, as without massed tactics and unit cohesion, the Guard break and run easily. The graphics, as in the first one are very well done as are the sound effects and ambient music. For anyone who remembers the game WH40k: Final Liberation (based on WH40K Epic, where you get to control Titans), DoW is similar and easily (at least for me) as much fun. I recommend it.

Other games I am currently playing:

Masters of Orion 3
Star Wars: Empire at War (with the Improved Venator mod as I love that ship)
Star Wars: Republic Commandos (for the millionth time)
Rome: Total War + Barbarian Invasion

No comments: